The Code of the Realm

Good rules don't make the server less fun — they keep conflict fair and stop players quitting over chaos or abuse.

No random grief

Breaking builds is only allowed inside permitted war/event rules.

No spawn killing

Spawn, capitals during grace, and neutral zones stay safe.

No combat logging

Logging out mid-fight earns a penalty or a death/loot penalty.

No exploits

Dupes, lag machines, xray, hacked clients and bug abuse are banned.

Respect roleplay

No racist, hateful or real-world political misuse of cultures.

War via rules

Declaration, window, objectives and a staff log are mandatory.

Treaties count

A treaty break can be a casus belli — but it needs evidence.

Staff decide disputes

Unclear cases are settled by logs, screenshots and the war-log.

Punishment Ladder

StepActionWhen
1Warning / explanationSmall mistakes or new players.
2Temp mute / temp jailChat problems or light roleplay disruption.
3Rollback + compensationGrief / theft / exploit damage.
4Temp banRepeat abuse, xray, combat logging, exploit abuse.
5Permanent banSerious cheats, doxxing, hate, threats or major exploit damage.

Staff Policy for Balance

  • Staff may not secretly favour their own kingdom.
  • All major war decisions must be recorded in a staff log.
  • If an owner/staff plays, a different staff member judges their disputes.
  • Balance events must fit the lore but keep gameplay fair.
  • New players are protected from direct farming by veterans.