Good rules don't make the server less fun — they keep conflict fair and stop players quitting over chaos or abuse.
Breaking builds is only allowed inside permitted war/event rules.
Spawn, capitals during grace, and neutral zones stay safe.
Logging out mid-fight earns a penalty or a death/loot penalty.
Dupes, lag machines, xray, hacked clients and bug abuse are banned.
No racist, hateful or real-world political misuse of cultures.
Declaration, window, objectives and a staff log are mandatory.
A treaty break can be a casus belli — but it needs evidence.
Unclear cases are settled by logs, screenshots and the war-log.
| Step | Action | When |
|---|---|---|
| 1 | Warning / explanation | Small mistakes or new players. |
| 2 | Temp mute / temp jail | Chat problems or light roleplay disruption. |
| 3 | Rollback + compensation | Grief / theft / exploit damage. |
| 4 | Temp ban | Repeat abuse, xray, combat logging, exploit abuse. |
| 5 | Permanent ban | Serious cheats, doxxing, hate, threats or major exploit damage. |