Everything you might want to know before you pledge your allegiance — joining, kingdoms, war, economy, accounts and the community.
KingdomTopia is a Minecraft medieval kingdoms roleplay server. You join one of seven kingdoms, build settlements and fortresses, trade, forge alliances and wage war with real political consequences, while still keeping the world alive and playable.
Start by joining the Minecraft server at play.kingdomtopia.com. Creating a website account is optional, but recommended if you want to pick a kingdom early, keep your support history in one place and use the full ticket system. Discord is also strongly recommended for updates and support.
The server address is play.kingdomtopia.com. Add it to your Minecraft multiplayer server list.
You can join with Java or Bedrock. Java players should use 1.8+. If you are on Bedrock, join through the supported crossplay setup and follow the current instructions on Discord before logging in.
No, you do not need a website account to play. It is optional, but recommended because it makes support, kingdom selection and ticket tracking much easier. You can always create one later if you want the extra convenience.
Yes, completely free. Any future donations are strictly cosmetic (ranks, particles, kits) and never give a gameplay advantage — no pay-to-win.
Seven kingdoms: Khaganate of Turukia (Red), Khaganate of Mongolia (Blue), Kingdom of Anglia (Purple), Kingdom of Slavia (Green), Kingdom of Nords (White), Kingdom of Sakuraiia (Orange) and Kingdom of Arabia (Yellow). See the Kingdoms page for each one's playstyle.
Switching is possible but it is a roleplay and political act, not a casual swap. Defecting may have in-game consequences. Staff can help with legitimate moves; ask in a Discord ticket.
No. You can also play casually, build, trade and fight without deep roleplay every minute. Roleplay is encouraged because it makes kingdoms, wars and diplomacy more meaningful, but it should still feel natural and fun.
Yes. You can live under a kingdom, help build a settlement or create a city-style project with your group. The important part is that your land and builds belong to a kingdom.
Not immediately. The first 5 days are a grace period with PvP and war disabled so everyone can settle in. After that, war only happens inside scheduled war windows, not 24/7.
Wars start in-game with /war declare. From there, the war rules, timers and objectives follow the server system. If you want the full breakdown of war flow, flag rules and objectives, use the wiki page below.
No. Capitals survive defeat, and total destruction only happens through rare, staff-approved story events. The golden rule is: a kingdom may lose, but it never disappears.
A defeated kingdom can become a vassal. It keeps its own leader, capital and culture, but must follow a master in war and diplomacy for a limited time. Tribute is a capped, temporary payment to the victor. Both have limits, and a vassal can seek a rebellion later.
An anti-6v1 rule: in normal war, a maximum of 2 attacking kingdoms may target 1 defender. Bigger conflicts only happen as balanced staff events. Cooldowns, defender protection and new-player protection further stop snowballing.
You get temporary defeat protection to repair and negotiate. You might pay tribute, become a vassal, hand over a border claim or sign a treaty — then rebuild, seek allies and plan your comeback. Losing is the start of a new chapter, not the end.
Through jobs, running shops, trading along caravan and sea routes, and taking part in events. Your kingdom also has a shared treasury used for claims, war and projects.
Yes. Claimed kingdom land is protected from random griefing, and staff can roll back damage when needed. Destruction only happens through the war system and approved events, not from random raids outside the rules.
Claims protect kingdom land. A capital can never permanently fall in normal war; kingdom claims protect cities and settlements; border claims can be contested; outposts are exposed military or economic posts; and resource zones are contested areas rich in wood, stone, ore or horses.
Yes. Your account data is stored in our database through the website backend, and passwords are never shown in plain text. Keep using a strong password and open a support ticket if you think something looks wrong.
Your account is not tied to one device. If you log in with the same account, your profile, kingdom selection and support history stay in sync across devices. If something looks different, check that you are signed into the same account.
Use the login flow to recover your account if the reset option is available there. If you cannot access the reset path or your email is no longer available, open a support ticket on Discord and staff will help from there.
Do a hard refresh (Ctrl+F5) to clear the cache. If you are opening the files directly from your computer, use the live site instead so styles, icons and scripts load correctly.
On the Rules page and pinned in Discord. The essentials: no random grief, no spawn killing, no combat logging, no exploits, respect roleplay, and always wage war through the proper declaration and war-log.
Open a ticket in our Discord (#tickets / #reports) with evidence — screenshots, clips or the war-log. Staff settle disputes using logs and proof.
Yes. Discord is the command center for rules, kingdom roles, war announcements, diplomacy and support. It is the easiest place to get help and stay updated.
Donations are optional and strictly cosmetic — ranks, particles and kits that don't affect the balance of war or economy. KingdomTopia is never pay-to-win.
No questions match your search.
Hop into our Discord and ask — the community and staff are happy to help you find your place in the realm.