One continent, eight cultures, endless conflict and diplomacy. Each kingdom shapes trade routes, borders and natural alliances — pick the one that fits how you want to play.
Turkic · Steppe
Turukia
The land of the Turkic peoples. They thrive on open steppes but can raise settled cities too. Their töre values justice and calm. Horses, caravans and steppe trade are their lifeblood.
Plays like: horse stables, caravans, steppe camps and trade diplomacy.
Mongol · Steppe
Mongolud
The land of the Mongols — masters of horses, nomadic warfare and throat singing. Their töre is fiercer, built around power, raids and dominance.
Plays like: mobile camps, cavalry raids and war-drum events.
French · Forest
Francia
A forest-people kingdom of French cultural groups united under one language and rule — the land of the Franks. Forestry, farming, diplomacy and compact cities suit them well.
Plays like: forest villages, farms, lumber guilds and diplomacy halls.
English · Germanic
Anglia
A forest kingdom of English, German, Dutch and Danish groups under one crown. Anglia excels at castles, stone keeps and defensive construction.
Plays like: castles, stone keeps, defensive walls and builder guilds.
Nordic · Tundra
Nord
A northern forest and tundra kingdom — the land of the Nordic people. Aggressive to their enemies, peaceful at home. Perfect for raids, coastal towns and winter events.
Plays like: mead halls, coastal raids, winter survival and shield-wall events.
Greek · City-State
Sparta
The land of the Spartans — a small but hardened military society. Built for elite infantry, the arena, discipline and war training.
Plays like: barracks, arenas, warrior training and elite defense.
Greek · City-State
Athens
The land of the Athenians — a power of trade, harbours and politics. Strong on economy through the sea, the agora, debates and senate intrigue.
Plays like: agora, harbour trade, politics and senate/debate events.
Japanese · Eastern
Sakuraiia
An eastern kingdom named for the sakura tree — the home of Japanese culture in KingdomTopia. Unique aesthetics, dojos, gardens, discipline and a strong regional identity.
Plays like: dojos, sakura shrines, gardens and disciplined warrior culture.
A note on culture & respect. The kingdoms are fantasy realms inspired by real cultures — used for architecture, lore, names and gameplay only. Never for racism, hate, stereotypes or real-world political conflict. Staff enforce this from day one.
Found Your Realm?
Create your account and pledge your allegiance. You can pick your starting kingdom during registration.