The Seven Kingdoms

One continent, seven cultures, endless diplomacy and conflict. Each kingdom shapes trade routes, borders and natural alliances. Pick the one that fits how you want to play.

Map Legend

Choose Your Kingdom

The two steppe powers are Khaganates, while the other five are kingdoms. Colors match the selection menu and kingdom cards throughout the site.

Red · Khaganate

Khaganate of Turukia

The land of the Turkic peoples. Turukia thrives across wide steppes, horse roads, frontier camps and growing settled cities. Their core values are justice, calm leadership, loyalty and order. Horses, caravans and steppe trade form the heart of their power.

Plays like: horse stables, caravan markets, steppe camps, trade diplomacy and frontier towns.

Blue · Khaganate

Khaganate of Mongolia

The land of the Mongols, masters of horses, mobility, raids and nomadic warfare. Mongolia is fiercer and more aggressive than Turukia, with a culture built around strength, war leadership, clan loyalty and dominance over the open plains.

Plays like: mobile camps, cavalry raids, war drums, horse archery themes and nomadic conquest.

Purple · Kingdom

Kingdom of Anglia

A forest kingdom of English, German, Dutch and Danish groups united under one crown. Anglia is built around strong castles, stone keeps, guarded villages and defensive construction.

Plays like: castles, stone keeps, defensive walls, builder guilds and fortified forest towns.

Green · Kingdom

Kingdom of Slavia

A forest kingdom inspired by Slavic cultures united under one language and rule. Slavia combines farming, forestry, diplomacy, noble houses and compact cities.

Plays like: forest villages, farms, lumber guilds, noble courts and diplomacy halls.

White · Kingdom

Kingdom of Nords

A northern kingdom of Nordic people shaped by cold forests, tundra, long coasts and harsh winters. Nords are aggressive toward their enemies but loyal and peaceful at home.

Plays like: mead halls, coastal raids, shield-wall events, winter survival and northern villages.

Orange · Kingdom

Kingdom of Sakuraiia

An eastern kingdom named after the sakura tree and inspired by Japanese culture. Sakuraiia values discipline, beauty, order and regional pride.

Plays like: dojos, sakura shrines, gardens, disciplined warriors and elegant eastern towns.

Yellow · Kingdom

Kingdom of Arabia

A desert and oasis kingdom inspired by Arabian culture, caravan trade, scholars, markets and desert cities. Arabia survives through trade routes, water control, diplomacy and wealth.

Plays like: oasis towns, bazaars, caravan roads, desert fortresses, scholars and trade politics.

Note on naming: use the full kingdom names above everywhere in the project. The old Sparta and Athens civilizations are retired and should not be shown as active choices.

Found Your Realm?

Create your account and pledge your allegiance. You can pick your starting kingdom during registration.

Pledge Allegiance